To fight off boarding parties: the Armoury subsystem increases the number of Marines on your ship, as well as their Armour stat.The ship is using flak to damage enemy fighters or missiles: flak effectiveness is determined by the Armoury subsystem.Your ship is under heavy attack a defensive posture increases the power of the Engineering subsystem, which provides a damage reduction.A neutral stance provides the best manoeuvrability in turns, and the best vertical mobility necessary in multiplayer. Offensive stances are powerful once your ships are in position, but the reduction in diving abilities (especially important as most Colonial ships have their guns aimed upwards) makes adopting offensive stances risky in multiplayer. Adding a CIC officer will allow your ships to adopt more extreme stances, going as high as +9 or +10 to either offensive or defensive stances, making ships extremely powerful. Without an officer (and by extension, in Skirmish and Multiplayer), your ships can go to +4 Offensive to +4 Defensive. The power of these postures is dependent on the rank and skills of an attached CIC officer. A Defensive Posture will redirect strength away from Navigation and Fire Control and towards Hangar, Engineering, Tech Bay, and Armoury. An Offensive Posture will redirect strength away from the Armoury, Hangar, Engineering, and towards Fire Control. Colonial vessels can operate from one of two stances, or postures.
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